struct VS_INPUT
{
	float4 pos:POSITION;
	float2 texCoord:TEXCOORD;
};

struct VS_OUTPUT
{
	float4 pos:SV_POSITION;
	float2 texCoord:TEXCOORD;
};

cbuffer ConstantBuffer: register(b0)
{
	float4x4 wvpMat;
};


VS_OUTPUT main(VS_INPUT input)
{
	VS_OUTPUT output;
	output.pos = mul(input.pos, wvpMat);
	output.texCoord = input.texCoord;
	return output;
}